> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/gpcreator/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/gpcreator/introduction.md).

# Introduction

<figure><img src="/files/e4HPgaXjTzlnXG9Wgiyv" alt=""><figcaption></figcaption></figure>

On Unreal Engine, changing the graphic settings (from low to high for example) internally changes the values used by the renderer.

These values are **scalable**, because they **scale depending on the settings of the user**, following a **scalability configuration file.** \
**This configuration file specify which values need to be used for which preset.**&#x20;

<figure><img src="/files/STchPY4K9BHhpgermErh" alt=""><figcaption><p>In-editor Graphic Presets selection</p></figcaption></figure>

{% hint style="info" %}
**Examples can include a particle density multiplier, the resolution of shadows, maximum texture files resolution, quality of reflections...**
{% endhint %}

#### Graphic Preset Creator is a tool allowing you to easily generate that configuration file and override the default engine behavior, for Unreal 4.26+.

It features an easy to use interface and a simple workflow consisting of exploring already tested useful variables for each category of your visuals, allowing you to have full control over the graphical scalability of your project without spending hours in the console or the text editor.

{% hint style="success" %}
This documentation will go through everything you need to know to use this tool, **in order so you can get started right away!**
{% endhint %}


---

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