Exporting the config file

When done with your edits, you can click the Export button on the bottom left corner above the settings button.

This window will appear, with your generated config file.

You will need to select the full script (click inside the text field and CTRL+A on windows) and copy it to your project's Scalability config file, replacing its content.

This file is in your project's Config folder, with its full path depending on your target plaform:

  • For Windows Targets: /Config/Windows/WindowsScalability.ini

  • For Mac Targets: /Config/Windows/MacScalability.ini

  • For Linux Targets: /Config/Windows/MacScalability.ini

Once created, or if it is already set, you can open it and replace its content with the generated script, and restart the engine to apply the file.

The Include Feature Switches option adds the feature switches (like enabling Lumen, Nanite...) directly in the config file, but you can disable it if you prefer letting the player choose to enable these features regardless of graphic preset (like in Fortnite.)

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