Learn how to use the Interface of Graphic Preset Creator
The interface consists of an inner list of console variable blocks, and an outer part with tabs, settings and other useful shortcuts.
Console Variables Blocks
Not all variables feature everything that is labeled on the image, only some of them have filter types, sub-variables(if further adjustement can be useful), or action buttons (to toggle debug views, refresh caches if necessary for variables tweaking...)
Hovering on the top of a variable or sub-variable will reveal a helpful description.
Performance Impact
The color indicates an approximation of the cost of the variable.
This is just for indicative purposes and not an exact representation.
Green: Can have a low impact on performance.
Yellow:Can have a moderate impact on performance.
Red: Can have a high impact on performance.
Blue: Can have a variable impact on performance (example includes enabling the Volumetric Fog which isn't useful if you never use it in your levels and has no impact.)
Pin
Allows to pin the console variable.
See Pinned section below.
Filter Type
Shows what filter this variable is part of, clicking it will only show variables with the same filter just like choosing it with the top filter selector.
See Filter section below.
Restore Button
If the command's default values has been edited, this button will be enabled and allows to restore the default values of the variable.
Testing Area
Allows to test the variable value to check the results.
Depending on the variable, you may see checkboxes (for On/Off variables like the example above) or a slider like below, with minimum and maximum recommended values and a text entry to its right for inputting a value outside of those bounds.
This area is meant to freely try out values to see which ones could be used for your presets.
See the Step-By-Step Guide to learn more.
Value Inputs
Allows to input the values you want for each graphic preset, found using the Testing Area or otherwise.
See the Step-By-Step Guide to learn more.
Action Buttons
Inputs a console command related to the variable.
Examples includes refreshing the Grass Map cache to see density changes, enabling a TSR Debug view...
Opens the Project Features & Settings window.
Useful for changing what features are used for your project, restoring the custom variables values to their default state...