Interface Overview

Learn how to use the Interface of Graphic Preset Creator

The interface consists of an inner list of console variable blocks, and an outer part with tabs, settings and other useful shortcuts.


Console Variables Blocks

Not all variables feature everything that is labeled on the image, only some of them have filter types, sub-variables (if further adjustement can be useful), or action buttons (to toggle debug views, refresh caches if necessary for variables tweaking...)

Hovering on the top of a variable or sub-variable will reveal a helpful description.

Performance Impact

The color indicates an approximation of the cost of the variable. This is just for indicative purposes and not an exact representation.

Green: Can have a low impact on performance. Yellow: Can have a moderate impact on performance. Red: Can have a high impact on performance. Blue: Can have a variable impact on performance (example includes enabling the Volumetric Fog which isn't useful if you never use it in your levels and has no impact.)

Pin

Allows to pin the console variable. See Pinned section below.

Filter Type

Shows what filter this variable is part of, clicking it will only show variables with the same filter just like choosing it with the top filter selector. See Filter section below.

Restore Button

If the command's default values has been edited, this button will be enabled and allows to restore the default values of the variable.


Testing Area

Allows to test the variable value to check the results.

Depending on the variable, you may see checkboxes (for On/Off variables like the example above) or a slider like below, with minimum and maximum recommended values and a text entry to its right for inputting a value outside of those bounds.

This area is meant to freely try out values to see which ones could be used for your presets. See the Step-By-Step Guide to learn more.

Value Inputs

Allows to input the values you want for each graphic preset, found using the Testing Area or otherwise. See the Step-By-Step Guide to learn more.


Action Buttons

Inputs a console command related to the variable.

Examples includes refreshing the Grass Map cache to see density changes, enabling a TSR Debug view...

Sub-Variables (More Settings)

Shows additionnal variables related to the main vairable (For example the volumetic grid density variables for the volumetric fog.)

These sub-variables features the same test area, restore button, value inputs... just in a more compact layout.


Outer Buttons and Tabs

Search Area

Searches through all available variables. The category of each variables is shown by its icon to the right of its top part.

The white button closes the search.

Filter

Allows you to show only the variables related to your filter, for example what type of shadow map to edit.

These filters are based on the Feature that is being edited by the variable.


Tabs

Changes the category of the variables currently being shown. (Example: Threshold Values, View Distance, Shadows, Foliage...)

Pinned

The Pinned tab only shows variables that have been pinned, allowing you to quickly mark down important variables.

The example below shows how it works with examples of pinned and unpinned variables.


Export

Opens the Export window.

See Exporting the config file to learn more.

Settings

Opens the Project Features & Settings window. Useful for changing what features are used for your project, restoring the custom variables values to their default state...

See Initial Project Setup to learn more.


STAT shortcuts

Shows shortcuts for commonly used STAT profiling commands. Clicking on a buttons inputs the command, to toggle it on/off.

This is useful to test out the performance impact of some variables.

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