> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/panoramake-release/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/panoramake-release/introduction.md).

# Introduction

{% embed url="<https://www.youtube.com/channel/UCilDXVMQb12k0FSmNKHYrUA>" fullWidth="false" %}
**You can find video tutorials on this YouTube channel.** \
Video illustrations of the docs, indicated by the 🎬 emoji, may be available as well.
{% endembed %}

PANORAmake is a single-person project **aiming to be the** **most accessible and complete landscape texturing solution** for Unreal ; usable from scratch or in addition to other landscape software like World Machine or Gaea (by allowing directly to input splatmaps on the terrain and still setting up the materials quickly).

It uses a mask-based workflow to automatically paint its materials as well as allowing to paint them manually. The materials themselves can be easely set up using the builder interface.

The shader can be **used cached using Runtime Virtual Textures** to reduce performance impact. \
The next pages will show you the features and how to use them.

{% hint style="info" %}
This documentation page refers to the **latest 2026.0 release** of PANORAmake for **Unreal Engine 5.1+**. If you are looking for the older **legacy 4.1** documentation page, you can find it [**here**](https://sylvl.gitbook.io/panoramake-legacy-docs)**.**
{% endhint %}


---

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