# Exporting/Importing Presets & Materials

PANORA|make allows for exporting presets of materials and masks.

Just click on the "Export" button on the Material or Mask tab and the **Backup Preset** window will pop up.

<figure><img src="https://3751470283-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9KuznrlYB4kqrVq5qJMd%2Fuploads%2FzRotxB9SqeuEsJWT0G9G%2Fimage.png?alt=media&#x26;token=9f91b9e2-b274-408a-94bf-1bd868548f35" alt=""><figcaption><p>Export Button</p></figcaption></figure>

![Backup Preset Window](https://3751470283-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9KuznrlYB4kqrVq5qJMd%2Fuploads%2Fwtx79CZnkraaLJx6EtXf%2FCapture%20d%E2%80%99%C3%A9cran%202025-01-19%20215956.png?alt=media\&token=2ffc69bb-fa95-49d0-9fd4-40a145f1793d)

Just like the New Instance window, you'll have to type the path and name of your preset.

Once you're done, click Create and that's it, your preset is made !

By default its name starts with PMP to allow you to differentiate it from other material instances.

### Importing Materials / Masks

On the bottom of the Interface, you'll find a **Import tab** with 3 options (or just 1 if you're on the Mask/Grass tab.)

![Import Area](https://3751470283-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9KuznrlYB4kqrVq5qJMd%2Fuploads%2FK7T4CtEFTi59vpTjp8OP%2FImportArea.png?alt=media\&token=48967a71-84c2-4446-8961-ad33440ffcbb)

<table><thead><tr><th width="109.16877637130801">Number</th><th width="166">Type</th><th>What is imported</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>1</strong></td><td>Megascans</td><td>Textures<br><br>Color Tint<br>Max Specular<br>Luminosity-Saturation-Contrast<br>Normal Strength</td><td></td></tr><tr><td><strong>2</strong></td><td><a href="https://www.unrealengine.com/marketplace/en-US/product/p-n-p-master-surfaces-shaders-ue5-compatible?sessionInvalidated=true">Master Surfaces Shaders</a></td><td>Textures<br><br>Color/Grayscale Adjustements<br>Normal Strength, Reversed toggle<br>Uniform Roughness/Metalness Values &#x26; Switch<br>Max Specular<br>Triplanar &#x26; Smoothness<br>POM Settings<br>UV Breaking &#x26; Settings<br>Uniform Color</td><td></td></tr><tr><td><strong>3</strong></td><td>PANORA|make Preset</td><td>1:1 Copy</td><td></td></tr></tbody></table>

When clicked, the Material selector will appear. It will contain only materials of the type wanted

(so only Megascans, MSSs, or Presets.)

![Megascan Instances](https://3751470283-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9KuznrlYB4kqrVq5qJMd%2Fuploads%2FNmlQ3f5zFW78MKQuNkwv%2FMegaNew.png?alt=media\&token=a885920d-698a-4f52-a470-6b9e07e1f2d4) ![Master Surfaces Shaders](https://3751470283-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9KuznrlYB4kqrVq5qJMd%2Fuploads%2F1XoLrbK1wpBV0wxch4o6%2Fimage.png?alt=media\&token=434d92f1-6920-4150-90a4-355e1a45635e) ![Presets](https://3751470283-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9KuznrlYB4kqrVq5qJMd%2Fuploads%2F4xYGsvRPYvaXY3uUXwEs%2Fimage.png?alt=media\&token=52949944-d54f-4b49-acf2-022fc5494019)

For the presets, the window shows you what is contained in the preset, and you can restore masks and materials depending on the Sub-Layer your are on. \
(You can't restore a mask on a correction layer, or base layer.)

To **select what to restore**, check what you want below the search bar.&#x20;

Clicking on the folder icon brings you to the file in the content browser/drawer.
