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Master Surfaces Shaders - Guide
  • Guide
    • ☕Using the Master Surfaces Shaders : Introduction
    • 🔠Channels & Using/Editing Maps
    • 🔠Global Settings
    • ⚙️Variance Features
    • ⚙️Vertex Painting
    • ⚙️Fresnel, Panner, Pixel Depth Offset, UV Multiplier
    • ⚙️Manual Cubemap Reflections
    • Material Layering
  • Changelog
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  1. Guide

Using the Master Surfaces Shaders : Introduction

The Emojis signifies if the section documents basic or more advanced features of these Shaders.

NextChannels & Using/Editing Maps

Last updated 1 year ago

This Guide will show you how to use the Basics & Advanced Features of these shaders

As you will use them with Material Instances, please take a look at (Section Creating a Matierial Instance and lower)

if you aren't familiar with Material Instances in Unreal Engine.

These shaders need to be used as Materials Instances and should NOT be edited !

Video Guides (Outdated but still could be useful) :

Part 1 - Basics :

Part 2 : Advanced Features :

(These videos were made with the 1.0 version of the shader which didn't support UV Breaking and other newly implemented features !)

For additionnal support, please reach me at sylvl.pro@outlook.fr.

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https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/Instancing/
https://vimeo.com/648558040
https://vimeo.com/648574116