Using the Master Surfaces Shaders : Introduction
The Emojis signifies if the section documents basic or more advanced features of these Shaders.
Last updated
The Emojis signifies if the section documents basic or more advanced features of these Shaders.
Last updated
This Guide will show you how to use the Basics & Advanced Features of these shaders
As you will use them with Material Instances, please take a look at (Section Creating a Matierial Instance and lower)
if you aren't familiar with Material Instances in Unreal Engine.
These shaders need to be used as Materials Instances and should NOT be edited !
Video Guides (Outdated but still could be useful) :
Part 1 - Basics :
Part 2 : Advanced Features :
(These videos were made with the 1.0 version of the shader which didn't support UV Breaking and other newly implemented features !)