Material Layering
These Shader are fully compatible with Material Layers, allowing you to use these shaders in a lot of situations where layers would be needed (for example, Layering snow on top of an object.)
Please see Material Layers on the Unreal Documentation for more information.
Included with the Shaders are 2 Layered versions of the shader, one based on the Standard and the other on the Translucent variants.
Juste like the Shader themselves, they should be instanced and then these instances should be used as layers in the settings of your material. They offer the same functionality as the regular shaders, minus a few options that would be useless for layers (mainly Vertex Painting.)
Last updated