⚙️Fresnel, Panner, Pixel Depth Offset, UV Multiplier

You can add a Fresnel effect on top of your Base Color or Emissive Materials, and control their force, opacity, and if they affect the center of the mesh.

Red Fresnel effect over a blue sphere

Fresnel Values offers the following settings :

  • Exponent

How strong the fresnel effect will be

  • Center Value

If a value is set, will use that value as the base for the center of the mesh (Before applying the Fresnel)

  • Opacity

Opacity of the Fresnel.

You can also use Normal maps and/or use a Mask with them (Separated from the Global Settings.)

Panner

It's possible to use a panner to move the texture in a specified direction with the Speed X and Y values.

Some nodes may have their own panner, independant of the Global panner.

You can combine the UV Breaking features, Triplanar and Panner to create a special effect !

Pixel Depth Offset

Pixel depth offset is a setting allowing you to blend the object with another material.

However, it will create visual glitches if "Cast Shadows" isn't disabled on the mesh it's applied on !

Strength 50 Cast Shadows Disabled

UV Multiplier

Multiplies the UVs on the X or Y axis.

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