# Fresnel, Panner, Pixel Depth Offset, UV Multiplier

### [Fresnel ](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/Fresnel/)

You can add a Fresnel effect on top of your Base Color or Emissive Materials, and control their force, opacity, and if they affect the center of the mesh.&#x20;

![Red Fresnel effect over a blue sphere](/files/6pLKEOJ0RiS0g5Gy7VI1)

Fresnel Values offers the following settings :&#x20;

* Exponent

*How strong the fresnel effect will be*

* Center Value

*If a value is set, will use that value as the base for the center of the mesh (Before applying the Fresnel)*

* Opacity

*Opacity of the Fresnel.*

You can also use Normal maps and/or use a Mask with them (Separated from the Global Settings.)

### Panner

It's possible to use a panner to move the texture in a specified direction with the Speed X and Y values.

Some nodes may have their own panner, independant of the Global panner.

You can combine the UV Breaking features, Triplanar and Panner to create a special effect !

### Pixel Depth Offset

Pixel depth offset is a setting allowing you to blend the object with another material.&#x20;

However, it will create visual glitches if "Cast Shadows" isn't disabled on the mesh it's applied on !

![Strength 50
Cast Shadows Disabled](/files/7hblc8reUgqp2REatXhU)

### UV Multiplier

Multiplies the UVs on the X or Y axis.


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