> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/untitled/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/untitled/changelog.md).

# Changelog

### 1.00 - Initial Release

### 1.00a Hotfixes

* *Fixed* Variance Features not working with Instances
* *Changed* Sampler Types of ORM Maps, from Masks to Linear Color (Better Compression)

### 1.1 Release

* *Added* **Opacity** in the Fresnel Values
* *Added* **Masking Support** **for Manual Cubemaps**
* *Added* **Panner Support** when Triplanar Mapping is enabled
* *Added* **UV Breaking** support
* *Added* **Dynamic AO Feature** : Allows to fake AO on non-baked objects (affects Color & Specular)
* Various Optimizations.

### 1.1a Hotfix

* Fixed a bug making the Tessellated variant not functioning when enabling Tessellation, now working correctly (Displacement maps are not affected by the UV Breaking Features.)
* Fixed the same bug for the World Position Offset, on all variants

### 1.2 Release

* Added Runtime VIrtual Texturing support to the Standard Variant, to use for blending with a Landscape.

### 2.0 Release

* **Internal Re-Write** (Lighter Shader Complexity & Much better layout)
* *Added* Per-Side Triplanar Mapping Controls
* *Added* Non-Uniform UV Multiplier
* *Added* Alpha of Base Color usable as Opacity Map/Mask
* *Added* XYZ Offset on World Position Offset
* *Added* **Nanite UE 5.0 Preset**

### 2.1 Release

* **Removal of unneccesary static switches (Color/Grayscale adjustements among other things)**
* **Removed unnecessary features & internal cleanup** *(B/W Color in Color Map adjustements, Shading Model choice as it is set in the Instance natively)*
* *Added* UV Rotation & Offset Controls (Global material only)
* *Fixed d*efault Luminosity Offset of Base Color maps to 1 instead of 0
* *Changed* Blend Mode of the Standard/Tessellated/Nanite50 masters to opaque by default, as it can be set to masked in the instance natively.
