Changelog
This page keeps track of the changes made to the Shaders.
1.00 - Initial Release
1.00a Hotfixes
Fixed Variance Features not working with Instances
Changed Sampler Types of ORM Maps, from Masks to Linear Color (Better Compression)
1.1 Release
Added Opacity in the Fresnel Values
Added Masking Support for Manual Cubemaps
Added Panner Support when Triplanar Mapping is enabled
Added UV Breaking support
Added Dynamic AO Feature : Allows to fake AO on non-baked objects (affects Color & Specular)
Various Optimizations.
1.1a Hotfix
Fixed a bug making the Tessellated variant not functioning when enabling Tessellation, now working correctly (Displacement maps are not affected by the UV Breaking Features.)
Fixed the same bug for the World Position Offset, on all variants
1.2 Release
Added Runtime VIrtual Texturing support to the Standard Variant, to use for blending with a Landscape.
2.0 Release
Internal Re-Write (Lighter Shader Complexity & Much better layout)
Per-Side Triplanar Mapping Controls
Non-Uniform UV Multiplier
Alpha of Base Color usable as Opacity Map/Mask
XYZ Offset on World Position Offset
Nanite UE 5.0 Preset
UPCOMING FEATURES
These features are upcoming in the next update of the Shaders :
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