> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/untitled/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/untitled/guide/variance-features.md).

# Variance Features

{% hint style="warning" %}
Disable the Grid Snapping before using the variance features as they will induce errors in the random seed of the features ! \
\
(For example, Color Offset won't work properly unless the objects are moved in diagonal of each other.)
{% endhint %}

The variance features are a set of options designed to help break monotony and give illsuion of better diversity in the textures.&#x20;

They work by randomising some parameters for each mesh it's applied on.

![](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FlPX4o5ATpoponBwn9XT6%2Fimage.png?alt=media\&token=eada14b5-f9a1-4ec1-9732-7417bcf11238)

### Random UV Translate Position

*Randomises the UV Offset for each actor it's applied on.*

![](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FnNXdJ8cfB8yNp4OCEmeG%2Fimage.png?alt=media\&token=f03b58b0-78d9-48db-9908-fb3dd992d034)

### Random World Position Offset Multiplier

*Multiplies the WPO of the mesh with a random value clamped between the Min and Max input values. Available only if WPO is toggled in the Global Settings !*

![](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FZy1uoHNI9rQT81TnSPo8%2Fimage.png?alt=media\&token=9dda6532-dca8-4e78-8f25-d9a3e03aff8a)

### Normal Random Flatness

*Applies a flatness offset of a value randomly picked between the min and max values.*

*Appears only if a normalmap is used !*

![Normal-only View](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FaKOxLznPbt2l6xUSnVGO%2Fimage.png?alt=media\&token=0e01716e-0263-4d70-8f7c-8a30bacc73fb)

### Random Base Color Offset

*Aplies a random offset on the Base Color.*

* Color Offset RGB/Uniform Mode

*If unchecked, will use the Uniform Mode. If checked, will use the RGB Mode (see below)*

![Uniform Mode : The Offset will go towards a single color.
From 0 (no offset) to 1 (full color replacement)](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FH5jjRV2AGCMbzFdZGw7y%2Fimage.png?alt=media\&token=72fba5f1-fc8f-467a-96d3-e7b3862bc308) ![RGB Mode : Each RGB channel uses a random value from 0 to 1 instead of just offseting to a single color.](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FLBiIBGMLJNy3U1GQNc6W%2Fimage.png?alt=media\&token=6f3c2aff-d361-4808-b60b-bac07ffd0879)

It's possble to reduce the opacity of the color replacement with the Color Offset Opacity value (by capping it at 0.3 for example, which will chosse a value between 0 and 0.3.)

* Tint

*If ticked, will tint the base color instead of repalcing it.*

* Random Desaturation/Luminosity Offset

Randomises the Desaturation and Luminosity of the Base Color Map.

![Desaturation between 0 and 1.](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FZdxVvUQGLZLG355ELMNm%2Fimage.png?alt=media\&token=165d65f5-0c92-4872-8b7f-fe234b143983)

Desaturation will be chosen between the Min and Max values.

Luminosity will be increased with offsets, so 1 is standard and 2 means 2x brighter, 0 means 2x darker, etc.

![Luminosity Offset between -3 and 10](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FLSDALjRK5pNfnaeefNiP%2Fimage.png?alt=media\&token=c3b19b27-c338-4c14-b008-b8527479c79e)

### Random Metal/Rough Offset

Applies an offset consisting of a random value picked between the input value and its negative. So a value of 1 would offset the map by a value between 1 or -1.

An opacity setting is also available.

![Roughness view, with a value of 1.](https://1720136168-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9eijyWmo2dAMvSuhkB3O%2Fuploads%2FQD8Ng2R3afLU0KsEsX5j%2Fimage.png?alt=media\&token=b0a9b045-2780-470f-b900-a060178a5eed)

### Variance Color/Grayscale Mask

Allows the use of a mask to only apply color and grayscale offsets to a part of the Color/Metal/Rough maps.
