⚙️Variance Features

Disable the Grid Snapping before using the variance features as they will induce errors in the random seed of the features ! (For example, Color Offset won't work properly unless the objects are moved in diagonal of each other.)

The variance features are a set of options designed to help break monotony and give illsuion of better diversity in the textures.

They work by randomising some parameters for each mesh it's applied on.

Random UV Translate Position

Randomises the UV Offset for each actor it's applied on.

Random World Position Offset Multiplier

Multiplies the WPO of the mesh with a random value clamped between the Min and Max input values. Available only if WPO is toggled in the Global Settings !

Normal Random Flatness

Applies a flatness offset of a value randomly picked between the min and max values.

Appears only if a normalmap is used !

Random Base Color Offset

Aplies a random offset on the Base Color.

  • Color Offset RGB/Uniform Mode

If unchecked, will use the Uniform Mode. If checked, will use the RGB Mode (see below)

It's possble to reduce the opacity of the color replacement with the Color Offset Opacity value (by capping it at 0.3 for example, which will chosse a value between 0 and 0.3.)

  • Tint

If ticked, will tint the base color instead of repalcing it.

  • Random Desaturation/Luminosity Offset

Randomises the Desaturation and Luminosity of the Base Color Map.

Desaturation will be chosen between the Min and Max values.

Luminosity will be increased with offsets, so 1 is standard and 2 means 2x brighter, 0 means 2x darker, etc.

Random Metal/Rough Offset

Applies an offset consisting of a random value picked between the input value and its negative. So a value of 1 would offset the map by a value between 1 or -1.

An opacity setting is also available.

Variance Color/Grayscale Mask

Allows the use of a mask to only apply color and grayscale offsets to a part of the Color/Metal/Rough maps.

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