> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/untitled/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/untitled/guide/using-the-master-surfaces-shaders-introduction.md).

# Using the Master Surfaces Shaders : Introduction

*This Guide will show you how to use the Basics & Advanced Features of these shaders*

As you will use them with Material Instances, please take a look at \
\
<https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/Instancing/>\
(Section Creating a Matierial Instance and lower)&#x20;

if you aren't familiar with Material Instances in Unreal Engine.

{% hint style="warning" %}
These shaders need to be used as Materials Instances and should **NOT** be edited !
{% endhint %}

*Video Guides (Outdated but still could be useful) :*&#x20;

Part 1 - Basics : <https://vimeo.com/648558040>

Part 2 : Advanced Features : <https://vimeo.com/648574116>

**(These videos were made with the 1.0 version of the shader which didn't support UV Breaking and other newly implemented features !)**&#x20;

{% hint style="info" %}
**For additionnal support**, please reach me at *<sylvl.pro@outlook.fr>*.
{% endhint %}
