PANORA|make Legacy Docs
  • Introduction
    • Licenses Differences
    • Installation
  • Starting a new Instance
  • Interface Overview
    • Builder Interface
      • Building Materials
      • Building Masks
        • Filters & Noise
        • Blending Filters & Linking Masks
      • Building Grass, Physical Mateirals & Adjustements
      • Global Settings
      • Manual Sub-Layer Drawing
      • LOOKDEV Mode
    • Exporting/Importing Presets & Materials
    • Texture Conversion
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • Landscape Caching
    • Using a Satellite Material
    • Using Atlasses
    • Performance Tips
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  1. Introduction

Licenses Differences

PANORA|make has 3 types of licenses, each having the same functions with different capacity/formating of materials :

Hobbyist
Freelancer
Studio

Commercial Use Allowed

X

X

Number of Sub-Layers in the Single preset

5

9

12

Number of Correction Layers in the Single preset

1

2

4

Access to Double (2x8 Materials + 3 Correction Layers)

X

X

Access to Multi (6x6 Materials + 5 Correction Layers)

X

Maximum Simultanous Materials in a single Instance

7

21

41

The demo only has the Single preset with 3 materials in total, and no Correction Layers.

Depending on your needs, some presets are better suited to some use cases. The Single is recommended for most use cases !

(for example the Multi is best suited for big worlds with a lot of varied biomes, think of games like Minecraft, Terraria, etc or huge open worlds with clear defined regions.)

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Last updated 2 years ago