PANORA|make Legacy Docs
  • Introduction
    • Licenses Differences
    • Installation
  • Starting a new Instance
  • Interface Overview
    • Builder Interface
      • Building Materials
      • Building Masks
        • Filters & Noise
        • Blending Filters & Linking Masks
      • Building Grass, Physical Mateirals & Adjustements
      • Global Settings
      • Manual Sub-Layer Drawing
      • LOOKDEV Mode
    • Exporting/Importing Presets & Materials
    • Texture Conversion
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • Landscape Caching
    • Using a Satellite Material
    • Using Atlasses
    • Performance Tips
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  1. Interface Overview

Exporting/Importing Presets & Materials

PreviousLOOKDEV ModeNextTexture Conversion

Last updated 2 years ago

PANORA|make allows for exporting presets of materials and masks.

Just click on the "Export" button on the Material or Mask tab. This window will pop up.

Just like the New Instance window, you'll have to type the path and name of your preset.

Once you're done, click Create and that's it, your preset is made !

By default its name starts with PMP to allow you to differentiate it from other material instances.

Importing Materials / Masks

On the bottom of the Interface, you'll find a Import tab with 3 options (or just 1 if you're on the Mask/Grass tab.)

Shader
What is imported

Megascans

Textures Color Tint Max Specular Luminosity-Saturation-Contrast Normal Strength

Textures Color/Grayscale Adjustements Normal Strength, Reversed toggle Uniform Roughness/Metalness Values & Switch Max Specular Triplanar & Smoothness POM Settings UV Breaking & Settings Uniform Color

PANORA|make Preset

1:1 Copy

When clicked, the Material selector will appear. It will contain only materials of the type wanted

(so only Megascans, MSSs, or Presets.)

For the presets, the window shows you what is contained in the preset, and you can restore masks and materials depending on the Sub-Layer your are on (you can't restore a maks on a correction layer, or base layer.)

To select what to restore, check what you want below the search bar. Clicking on the folder icon brings you to the file in the content browser/drawer.

First option is for Megascans, Second one from a , Third one form a preset.

Master Surfaces Shaders
Master Surfaces Shaders
Megascan Instances
Master Surfaces Shaders
Presets