> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/panoramake-legacy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/panoramake-legacy-docs/interface-overview/exporting-importing-presets-and-materials.md).

# Exporting/Importing Presets & Materials

PANORA|make allows for exporting presets of materials and masks.

Just click on the "Export" button on the Material or Mask tab and the **Backup Preset** window will pop up.

<figure><img src="/files/kiEWJP1B9yty6WHOqKwv" alt=""><figcaption><p>Export Button</p></figcaption></figure>

![Backup Preset Window](/files/qn0di77K1FC5coLYE3Lr)

Just like the New Instance window, you'll have to type the path and name of your preset.

Once you're done, click Create and that's it, your preset is made !

By default its name starts with PMP to allow you to differentiate it from other material instances.

### Importing Materials / Masks

On the bottom of the Interface, you'll find a **Import tab** with 3 options (or just 1 if you're on the Mask/Grass tab.)

![Import Area](/files/cvNlfeiLvDkuBtIbmtJr)

<table><thead><tr><th width="109.16877637130801">Number</th><th width="166">Type</th><th>What is imported</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>1</strong></td><td>Megascans</td><td>Textures<br><br>Color Tint<br>Max Specular<br>Luminosity-Saturation-Contrast<br>Normal Strength</td><td></td></tr><tr><td><strong>2</strong></td><td><a href="https://www.unrealengine.com/marketplace/en-US/product/p-n-p-master-surfaces-shaders-ue5-compatible?sessionInvalidated=true">Master Surfaces Shaders</a></td><td>Textures<br><br>Color/Grayscale Adjustements<br>Normal Strength, Reversed toggle<br>Uniform Roughness/Metalness Values &#x26; Switch<br>Max Specular<br>Triplanar &#x26; Smoothness<br>POM Settings<br>UV Breaking &#x26; Settings<br>Uniform Color</td><td></td></tr><tr><td><strong>3</strong></td><td>PANORA|make Preset</td><td>1:1 Copy</td><td></td></tr></tbody></table>

When clicked, the Material selector will appear. It will contain only materials of the type wanted

(so only Megascans, MSSs, or Presets.)

![Megascan Instances](/files/xbGk8XPWoCttWA0gDSdr) ![Master Surfaces Shaders](/files/ru0iVXwS3QP0GLNxgndg) ![Presets](/files/NGM2SiNL1ETzjbvVRKl1)

For the presets, the window shows you what is contained in the preset, and you can restore masks and materials depending on the Sub-Layer your are on. \
(You can't restore a mask on a correction layer, or base layer.)

To **select what to restore**, check what you want below the search bar.&#x20;

Clicking on the folder icon brings you to the file in the content browser/drawer.
