Visit your ArtStation profile to get the latest files.
To update, simply re-extract the archive in your project and overwrite the files.
Starting from Release 2.0, Unreal Engine 5.1 is now the Recommended Version to use with PANORA|make !
Unreal Engine 4.26-5.0 will only receive bug fixes if critical, but otherwise won't receive any new big updates or features.
If you are updating from a version 1.x of PANORA|make, note that your Height-Based and Slope Masks will be broken as they work differently in the 2.0 and beyond.
It is recommended (REQUIRED FOR HEIGHT-BASED) to restore them to default and start from there !
Changelog
2.1.1
Color Picker fixes
Slope Advanced Mode fixes
2.1 Update
Re-added the Min/Max Slope Angle Feature as a cleaner, separate "Advanced Mode" option in the Slope Mask.
Fixed Slope Instances sometimes being in Subtract (-) mode by default.
Interface bugs fixes
Tooltips Additions & Improvements
^ Updates Starting from here are only for Unreal Engine 5.1.
Only critical bug fixes could be applied to UE 4.26-5.0 if really needed.
PANORA|make 2 Upgrade
Complete rework and polishing of the Builder Interface, with expandable elements everywhere to reduce the amount of unneeded options the user faces, and to make the interface more responsive when using the builder in fullscreen or slimed down.
Trimming down of the un-needed features of the shaders previously available and global optimizations to improve performance and reduce shader compilation time. See the removed features at the bottom of this changelog.
Rebuilt Height-Based and Slope masks for better performance and more predictable outputs.
Overhauled Exporting and Importing functions; now the Presets exported from the Interface also export and reimport Links.
Unreal Engine 5.1 support.
Sub-Layers that are uncached (so expensive) now have their status color set in Red.
Added ability to go to the used texture's place with the new Folder button.
Added ability to reinitialize masks to their default values.
Added ability to use a texture that is selected in the Content Browser with the new arrow button on the thumbnails.
Added Uniform ORM, Max Specular & Channels values support for the Satellite material.
Added support for the "ORD" Packed Maps (Occlusion, Roughness, Displacement) sometimes used in Megascans. (Or manually created)
Added Grass Adjustements to the Builder interface. See Grass Settings for more Informations.
Tons of various bug fixes.
These redundant features have been removed in 2.0 in an effort to optimize the Shader and make room for new, more useful features.
Switch Off of the Sub-Layers (already turned off if unused)
Gradient Map in Base Color
Individual Noise and Normal Map Filtering Choice
Min/Max Angles Degrees for Slope Mask (Re-added in Update 2.1; UE 5.1 Only)
Atlas have been deprecated and are now unavailable except for the Multi preset.
1.1.3.2 Hotfix
Fixed the saved data that could be lost. Previous saved settings (links, names) will need to be re-set after updating.
Minor internal builder improvements
1.1.3.1 Hotfix
Fixed the backup of materials not working properly.
1.1.3
The Landscape Streaming Proxies (Used by default with UE5's World Partition and UE4's World Composition) now have their Material set up automatically.
The Landscape & the streaming proxies have their Hole Material automatically assigned when the Instance is created.
UE5 Interface fixes
Fixed a bug causing the Integrated Asset Picker to not find assets on the root of the project
Fixed RVT Caching on UE5 (on new Instances. The Masters created before this release need to be fixed manually; see Landscape Caching to learn more.)
Fixed a crash that could occur when updating an Instance from a previous version
Fixed the RVT Cache map not being copied when updating an Instance.
1.1.2
Added support for Megascans imported from the UE5 built-in Bridge client.
Interface corrections on UE5, now looking mostly the same as on UE4.
1.1.1
Megascan detection & importing now working correctly; with both Bridge and Marketplace Megascans.
Added feedback/notices in some places to inform the user in case of normal freezes, etc.
1.1 Update
Complete rework of the way manually painted Sub-Layers work.
Addition of Correction Layers for the Single preset for the Hobbist license (1), 2 for the Freelancer, and 4 for the Studio license.
The new way of manually painting sub-layers allows for manually painting a zone that is added/multiplied/subtracted from the filters ; and fixes bugs with the grass meshes !