Texture Conversion

The Auto-Converter allows to directly convert a Texture when importing it. Clicking it on the top left corner of the Interface enables it.

Auto-Converter OFF
Auto-Converter ON

When using shaders, some texture are used to sample Colors, or Values. As such they are sampled differentely. For example a Color map is sampled as sRGB Color, and this message will pop up in the console is the texture is not of that format (for example, in RAW Color or grayscale).

Imported a Normalmap as a color

If the auto-converter is enabled however, the Texture map will be automatically converted and sampled as the correct format. This is especially useful for ORM maps that are often imported unmodified even though they aren't in the correct format by default.

The Converter set the imported texture as the expected format for the channel it's used for.

The correct format is indicated in the left corner of the channel area (for example, "Should use sRGB Color").

If the Auto-Converter is off and a texture does not have the correct type, a button will appear and allow you to manually convert the texture when clicked.

Button clicked to manually convert the texture.

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