PANORA|make Legacy Docs
  • Introduction
    • Licenses Differences
    • Installation
  • Starting a new Instance
  • Interface Overview
    • Builder Interface
      • Building Materials
      • Building Masks
        • Filters & Noise
        • Blending Filters & Linking Masks
      • Building Grass, Physical Mateirals & Adjustements
      • Global Settings
      • Manual Sub-Layer Drawing
      • LOOKDEV Mode
    • Exporting/Importing Presets & Materials
    • Texture Conversion
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • Landscape Caching
    • Using a Satellite Material
    • Using Atlasses
    • Performance Tips
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  1. Setting Up Instance

Biomes Workflow

PreviousTexture ConversionNextAdding Displacement

Last updated 2 years ago

For the Double and Multi preset, you have access to multiple biomes. A biome is the combinaison of the automatic layer, which defines where the biome is, and the manually paintable sub-layers.

Just like in the initial setup, you have to assign a Weight-Blended LayerInfo for the BIOME and Correction Layers, and a Non Weight-Blended LayerInfo for the individual Sub-Layers that you want to paint.

The correction layers are layers are are set on top of all the biomes.

Be aware that using multiple biomes is heavy, in terms of shader compilations, complexity, edition time in the Builder, etc.

Use only what you need !

Each of these Biomes work as expected, with their own filters, Grass support, etc.

All 6 Biomes and a Correction layer going on top of them all.
Grass & Filters on the Sub-Layer 2.