Starting a new Instance

Video showing the start of the Builder and the creation of an Instance.

Select your Landscape in the lower left corner bar.

If the selected landscape does not have an assigned PANORA|make Instance assigned to it, this window will pop up.

Depending on your license, you'll have more or less choices for your mode selection. Please refer to the Licenses Differences page for more informations.

The path and assets need to be typed to the correct location and name if you want to change the values. Please note that if a file already has the same name it won't be created.

Then, selecting one of the modes will then make the Master & Instance and assign them to the Landscape.

The editor will freeze, it's expected.

The first time an Instance is opened in an Unreal Editor session, the editor will freeze while precaching the project's content. This is normal.

Assigning Layers

Go into your Landscape Options, and the Paint tab.

In the Paint tab, you'll be able to see all of the Sub-Layers. Click on the + icon next to them to create a Layer Info.

For the BIOME layer, after creating the Layer Info, right click on it and select "Fill Layer" to assign the Automatic mask portion of the shader to your Landscape.

If needed, do the same for the Sub-Layers you need to paint manually to the terrain.

Once done, you can go back to the Builder interface.

The next section will show the interface in more details.

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