> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/panoramake-legacy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/panoramake-legacy-docs/starting-a-new-instance.md).

# 🎬 Starting a new Instance

## 🎬 [Creating and Setting up a new Instance](https://www.youtube.com/clip/UgkxDNKG98uY_z1RzZJgXLXrKIN7afUG79wQ)

[Launch your builder if not already open](/panoramake-legacy-docs/introduction/installation.md#launching-the-interface), and select your Landscape in the lower left corner bar.

<figure><img src="https://content.gitbook.com/content/mlqGhioNPOejbOqn53Jr/blobs/T7kUyE8wU9YdLqRtJlOD/image.png" alt=""><figcaption><p>The bar is at the bottom of the interface.</p></figcaption></figure>

If the selected landscape does not have an assigned PANORA|make Instance assigned to it, this window will pop up.

![<-- Path and Name input | Preset selection -->](https://content.gitbook.com/content/mlqGhioNPOejbOqn53Jr/blobs/L3gZXKFN29VNrWDzTwu8/image.png)

{% hint style="info" %}
Depending on your license, you'll have more or less choices for your mode selection. Please refer to the [Licenses Differences](/panoramake-legacy-docs/introduction/licenses-differences.md) page for more informations.
{% endhint %}

The path and assets need to be typed to the correct location and name if you want to change the values. Please note that if a file already has the same name it won't be created.

Then, selecting one of the modes will then make the Master & Instance and assign them to the Landscape.

![The editor will freeze, it's expected.](https://content.gitbook.com/content/mlqGhioNPOejbOqn53Jr/blobs/OxlVz7djBi97dOCIALjo/image.png)

The first time an Instance is opened in an Unreal Editor session, the editor will freeze a bit while precaching the project's content if not already done.

### Assigning Layers

Go into your Landscape Options, and the Paint tab.&#x20;

![](https://content.gitbook.com/content/mlqGhioNPOejbOqn53Jr/blobs/xMolkgJ8aY96qPn7wg8V/image.png)

In the Paint tab, you'll be able to see all of the Sub-Layers.&#x20;

{% hint style="info" %}
When using an Instance mode like Double / Multi multiple BIOMEs are available. See [Biomes Workflow](/panoramake-legacy-docs/setting-up-instance/biomes-workflow.md) to learn more.

These Biomes will have to be painted manually to the area you want them to be.&#x20;

**If you are using a Single preset, it's done automatically.**
{% endhint %}

Scroll to find the Biome or Sub-Layer you want to paint and click on the + icon next to them to create a Layer Info.&#x20;

The BIOME automatic layers are the base of the Material, and the "SubLayers" and drawn on top of the BIOME material as they directly interact with it.&#x20;

![](https://content.gitbook.com/content/mlqGhioNPOejbOqn53Jr/blobs/LoghTpCqpv6Mq7vFdC5X/image.png)

{% hint style="warning" %}
**(PANORA|make Studio Only)** The "BIOME" / "CorrectionLayers" layers must be created as **Weight-Blended.**&#x20;

The other "SubLayer" layers and the ERASE-GRASS must be created as **Non Weight-Blended.**
{% endhint %}

Once done, you can go back to the Builder interface. The next section will show the interface in more details.
