> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/panoramake-legacy-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/panoramake-legacy-docs/introduction.md).

# Introduction

Installing PANORA|make on your Unreal Project & Launching the interface

{% embed url="<https://www.youtube.com/channel/UCilDXVMQb12k0FSmNKHYrUA>" fullWidth="false" %}
**You can find video tutorials on this YouTube channel.** \
Video illustrations of the docs, indicated by the 🎬 emoji, may be available as well.
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PANORA|make is a single-person project **aiming to be the** **most accessible and complete landscape texturing solution** for Unreal ; usable from scratch or in addition to other landscape software like World Machine or Gaea (by allowing directly to input splatmaps on the terrain and still setting up the materials quickly).

It uses a mask-based workflow to automatically paint its materials as well as allowing to paint them manually. The materials themselves can be easely set up using the builder interface.

The shader is **meant to be used cached using Runtime Virtual Textures** to have the lowest impact possible on performance. The next pages will show you the features and how to use them.

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This documentation page refers to the **Legacy 4.1 release** of PANORA|make for **Unreal Engine 5.1 - 5.8**. \
If you are looking for the up-to-date documentation page, you can find it [**here**](https://sylvl.gitbook.io/panoramake-release/)**.**
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