PANORA|make Legacy Docs
  • Introduction
    • Licenses Differences
    • Installation
  • Starting a new Instance
  • Interface Overview
    • Builder Interface
      • Building Materials
      • Building Masks
        • Filters & Noise
        • Blending Filters & Linking Masks
      • Building Grass, Physical Mateirals & Adjustements
      • Global Settings
      • Manual Sub-Layer Drawing
      • LOOKDEV Mode
    • Exporting/Importing Presets & Materials
    • Texture Conversion
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • Landscape Caching
    • Using a Satellite Material
    • Using Atlasses
    • Performance Tips
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  1. Setting Up Instance

Using a Satellite Material

PreviousLandscape CachingNextUsing Atlasses

Last updated 2 years ago

The satellite material is a global materials that is applied on top of your Instance if the camera is far enough from the terrain. It is especially useful to keep a terrain looking crisp from far away.

To enable it, simply check the option in Global Settings..

Option

Start Distance

At which point the satellite material starts to appear.

Landscape Resolution

Samples the satellite material at the correct terrain resolution so that it can fit 1:1 on the terrain. You can click on your landscape and check the "Overall Resolution (Verts)" line on the details to see which values to enter. If your terrain is square and its scale hasn't been changed, you can click the Auto button to automatically get that value.

The rest of the options are the same as the regular materials, featuring :

  • ORM w/ Support for uniform values (no Individual Textures)

  • Color

  • Normal w/ Invert and Normal Strength

  • Specular based on color w/ Channel selection.

The Satellite Material is sampled on top of everything else, so the landscape can still be cached while keeping the satellite material.

This can also be useful for having a secondary material with much lower UV scale for far away detail without having to exclude layers from caching, for example.

Satellite Material in action, starting from a distance of 250 000 units.