Using a Satellite Material

The satellite material is a global materials that is applied on top of your Instance if the camera is far enough from the terrain. It is especially useful to keep a terrain looking crisp from far away.

To enable it, simply check the option in Global Settings..

The rest of the options are the same as the regular materials, featuring :

  • ORM w/ Support for uniform values (no Individual Textures)

  • Color

  • Normal w/ Invert and Normal Strength

  • Specular based on color w/ Channel selection.

The Satellite Material is sampled on top of everything else, so the landscape can still be cached while keeping the satellite material.

This can also be useful for having a secondary material with much lower UV scale for far away detail without having to exclude layers from caching, for example.

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