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  • Introduction
    • Licenses Differences
    • Installation
  • Starting a new Instance
  • Interface Overview
    • Builder Interface
      • Building Materials
      • Building Masks
        • Filters & Noise
        • Blending Filters & Linking Masks
      • Building Grass, Physical Mateirals & Adjustements
      • Global Settings
      • Manual Sub-Layer Drawing
      • LOOKDEV Mode
    • Exporting/Importing Presets & Materials
    • Texture Conversion
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • Landscape Caching
    • Using a Satellite Material
    • Using Atlasses
    • Performance Tips
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  1. Interface Overview
  2. Builder Interface

Global Settings

PreviousBuilding Grass, Physical Mateirals & AdjustementsNextManual Sub-Layer Drawing

Last updated 2 years ago

To access the Global Settings, click on the Gear button on top of the Sub-Layers.

The Global Settings contains settings that impact the whole Instance.

Number
Function

1

2

This is the palce where you can change the default Normal Filtering Textures (used to break Mask uniformity for the Slope) or the Noise used for the Noise Mask/Grass Mask.

3

If enabled, enables the Virtual Texture Caching.
Enables the use of a Satellite material to project a Material on the terrain starting from a specified Distance (Useful for keeping pre-calculated detail from far away.)
All the Global Settings.