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  • Introduction
    • Licenses Differences
    • 🎬 Installation
  • 🎬 Starting a new Instance
  • Interface Overview
    • 🎬 Builder Interface
      • Building Materials
      • Building Masks
        • 🎬 Filters & Noise
        • 🎬 Blending Filters & Linking Masks
        • Manual Sub-Layer Drawing
      • 🎬 Using Effects
      • 🎬Building Grass, Physical Materials & Adjustements
      • Global Features & Settings
      • 🎬 LOOKDEV View
      • Console Area
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    • Exporting/Importing Presets & Materials
    • 🎬 sRGB/RAW/Normal Color Space management
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • 🎬 Landscape Caching for better Performance
    • Using a Satellite Material
    • Using a Fresnel effect on the Instance
  • SCALABILITY AND CROSS-PLATFORM DEVELOPMENT
    • Performance Tips
    • Scalability Options
    • Unified Cross-Platform Development
      • ES3.1 Limitations Breakdown & Best Pratices
      • All Switches & Features for ES3.1
      • Samplers Cost Table
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
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Building Masks

PreviousBuilding MaterialsNext🎬 Filters & Noise

Last updated 11 months ago

The mask builder works by toggling filters or/and a noise together.

These masks allow to automatically apply the Sub-Layer Material on the terrain.

The functions described below applies to the whole mask and not the individual filters.

Number
Function

1

2

3

  • Contrasts, Increase/Decrease force of the Sub-Layer mask. The Force multiplies the mask by itself to increase its force.

  • The steps values steps down the values instead of letting them smooth if set to a value greater than 0.

  • The "Start from white mask" sets the mask to start to 1 instead of 0.

The "Contrain Mask to Sub-Layer" options allows you to constrain the Mask of the current Sub-Layer to one or more Sub-Layers, as long as they are under the Sub-Layers being edited and have valid masks.

The next page will show in more detail each filters.

Changes how the masks act with the manually drawn areas of the Sub-Layer. See for more information.

Clicking on the rectangle shows the color picker, to change the color of the layer when in LOOKDEV View. See for more information.

Manual Sub-Layer Drawing
LOOKDEV
View
The Sub-Layer 2 (Green) is constrained to the Sub-Layer 1 (Red).