Building Masks

The mask builder works by toggling filters or/and a noise together.

These masks allow to automatically apply the Sub-Layer Material on the terrain.

The functions described below applies to the whole mask and not the individual filters.

NumberFunction

1

Changes how the masks act with the manually drawn areas of the Sub-Layer. See Manual Sub-Layer Drawing for more information.

2

Clicking on the rectangle shows the color picker, to change the color of the layer when in LOOKDEV View. See LOOKDEV View for more information.

3

  • Contrasts, Increase/Decrease force of the Sub-Layer mask. The Force multiplies the mask by itself to increase its force.

  • The steps values steps down the values instead of letting them smooth if set to a value greater than 0.

  • The "Start from white mask" sets the mask to start to 1 instead of 0.

The "Contrain Mask to Sub-Layer" options allows you to constrain the Mask of the current Sub-Layer to one or more Sub-Layers, as long as they are under the Sub-Layers being edited and have valid masks.

The next page will show in more detail each filters.

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