Building Masks
Last updated
Last updated
The mask builder works by toggling filters or/and a noise together.
These masks allow to automatically apply the Sub-Layer Material on the terrain.
The functions described below applies to the whole mask and not the individual filters.
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Contrasts, Increase/Decrease force of the Sub-Layer mask. The Force multiplies the mask by itself to increase its force.
The steps values steps down the values instead of letting them smooth if set to a value greater than 0.
The "Start from white mask" sets the mask to start to 1 instead of 0.
The "Contrain Mask to Sub-Layer" options allows you to constrain the Mask of the current Sub-Layer to one or more Sub-Layers, as long as they are under the Sub-Layers being edited and have valid masks.
The next page will show in more detail each filters.
Changes how the masks act with the manually drawn areas of the Sub-Layer. See for more information.
Clicking on the rectangle shows the color picker, to change the color of the layer when in LOOKDEV View. See for more information.