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    • Adding Displacement
    • Making Holes in the Landscape
    • 🎬 Landscape Caching for better Performance
    • Using a Satellite Material
    • Using a Fresnel effect on the Instance
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      • ES3.1 Limitations Breakdown & Best Pratices
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  • Instance Settings
  • Global Features
  1. Interface Overview
  2. 🎬 Builder Interface

Global Features & Settings

Previous🎬Building Grass, Physical Materials & AdjustementsNext🎬 LOOKDEV View

Last updated 3 months ago

To access the Global Features & Settings, click on the Gear button on top of the Sub-Layers.

Here are settings that impact the whole Instance as well as features that get

Instance Settings

Number
Function

1

If enabled, allows the use of regular Decals on the shader. Adds a tiny bit of complexity, disabled by default.

2

3

The Disp. Virtual Texture is used for the Nanite Tessellation VT (does not appear if Nanite Tessellation is unused or unavailable). The VT Mip Bias biasses the VT, the higher the value the lower the quality. Should be left at 0 if not sure.

4

5

This is the place where you can change the default textures used for the whole Instance. - Global Normal Map used for filtering masks if enabled - Global Noise map for all Noise-related functions (Breaking UV, noise masks & effects...)

- Water Normalmap (used for Water effect) - Sparkles map (used for Sparkles effect)

Global Features

Number
Function

7

8

9

If enabled, allows the use of Should be enabled only if needed.

The VT Texture to apply needs to be the color VT associated with the Landscape, the wand button next to it automatically selects it from the Landscape but the option to choose it manually is still present if needed.

Enables the use of Nanite Tessellation for displacement if it has been set up beforehand.

Enables the use of a Satellite material to project a Material on the terrain starting from a specified distance. (Useful for keeping pre-calculated detail from far away.) Learn more at .

Adds a Normal and/or a darkening AO Texture overlay on the Instance based on the resolution set, with basic controls for each.

Opacity Mask to make holes in the Landscape.
If enabled, enables the Virtual Texture Caching.
See more at Landscape Caching.
Using a Satellite Material
See Adding Displacement to learn more.
Enables the use of a global Fresnel effect, which affects the whole Instance.
All the Global Features & Settings.