Global Features & Settings
Last updated
Last updated
To access the Global Features & Settings, click on the Gear button on top of the Sub-Layers.
Here are settings that impact the whole Instance as well as features that get
1
If enabled, allows the use of regular Decals on the shader. Adds a tiny bit of complexity, disabled by default.
2
3
The Disp. Virtual Texture is used for the Nanite Tessellation VT (does not appear if Nanite Tessellation is unused or unavailable). The VT Mip Bias biasses the VT, the higher the value the lower the quality. Should be left at 0 if not sure.
4
5
This is the place where you can change the default textures used for the whole Instance. - Global Normal Map used for filtering masks if enabled - Global Noise map for all Noise-related functions (Breaking UV, noise masks & effects...)
- Water Normalmap (used for Water effect) - Sparkles map (used for Sparkles effect)
7
8
9
If enabled, allows the use of Should be enabled only if needed.
The VT Texture to apply needs to be the color VT associated with the Landscape, the wand button next to it automatically selects it from the Landscape but the option to choose it manually is still present if needed.
Enables the use of Nanite Tessellation for displacement if it has been set up beforehand.
Enables the use of a Satellite material to project a Material on the terrain starting from a specified distance. (Useful for keeping pre-calculated detail from far away.) Learn more at .
Adds a Normal and/or a darkening AO Texture overlay on the Instance based on the resolution set, with basic controls for each.