PANORA|make 4.0 Docs
YouTube Tutorials
  • Introduction
    • Licenses Differences
    • 🎬 Installation
  • 🎬 Starting a new Instance
  • Interface Overview
    • 🎬 Builder Interface
      • Building Materials
      • Building Masks
        • 🎬 Filters & Noise
        • 🎬 Blending Filters & Linking Masks
        • Manual Sub-Layer Drawing
      • 🎬 Using Effects
      • 🎬Building Grass, Physical Materials & Adjustements
      • Global Features & Settings
      • 🎬 LOOKDEV View
      • Console Area
    • Builder Settings
    • Exporting/Importing Presets & Materials
    • 🎬 sRGB/RAW/Normal Color Space management
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • 🎬 Landscape Caching for better Performance
    • Using a Satellite Material
    • Using a Fresnel effect on the Instance
  • SCALABILITY AND CROSS-PLATFORM DEVELOPMENT
    • Performance Tips
    • Scalability Options
    • Unified Cross-Platform Development
      • ES3.1 Limitations Breakdown & Best Pratices
      • All Switches & Features for ES3.1
      • Samplers Cost Table
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  1. Interface Overview

Exporting/Importing Presets & Materials

PreviousBuilder SettingsNext🎬 sRGB/RAW/Normal Color Space management

Last updated 4 months ago

PANORA|make allows for exporting presets of materials and masks.

Just click on the "Export" button on the Material or Mask tab and the Backup Preset window will pop up.

Just like the New Instance window, you'll have to type the path and name of your preset.

Once you're done, click Create and that's it, your preset is made !

By default its name starts with PMP to allow you to differentiate it from other material instances.

Importing Materials / Masks

On the bottom of the Interface, you'll find a Import tab with 3 options (or just 1 if you're on the Mask/Grass tab.)

Number
Type
What is imported

1

Megascans

Textures Color Tint Max Specular Luminosity-Saturation-Contrast Normal Strength

2

Textures Color/Grayscale Adjustements Normal Strength, Reversed toggle Uniform Roughness/Metalness Values & Switch Max Specular Triplanar & Smoothness POM Settings UV Breaking & Settings Uniform Color

3

PANORA|make Preset

1:1 Copy

When clicked, the Material selector will appear. It will contain only materials of the type wanted

(so only Megascans, MSSs, or Presets.)

For the presets, the window shows you what is contained in the preset, and you can restore masks and materials depending on the Sub-Layer your are on. (You can't restore a mask on a correction layer, or base layer.)

To select what to restore, check what you want below the search bar.

Clicking on the folder icon brings you to the file in the content browser/drawer.

Master Surfaces Shaders
Export Button
Backup Preset Window
Import Area
Megascan Instances
Master Surfaces Shaders
Presets