> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/panoramake-release/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/panoramake-release/setting-up-instance/biomes-workflow.md).

# Biomes Workflow

For the Double and Multi preset, you have access to multiple biomes. A biome is the combinaison of the automatic layer, **which defines where the biome is,** and the manually paintable sub-layers.

Just like in the initial setup, you have to assign a **Weight-Blended** LayerInfo for the BIOME and **Correction Layers**, and a **Non Weight-Blended** LayerInfo for the individual Sub-Layers that you want to paint.

The correction layers are layers are are set on top of all the biomes.

{% hint style="danger" %}
Be aware that using multiple biomes is heavy, in terms of shader compilations, complexity, edition time in the Builder, etc.&#x20;

It's recommended to stick to the "Single" preset unless you really need to use multiple Biomes !
{% endhint %}

![All 6 Biomes and a Correction layer going on top of them all.](/files/FYFTYuf7W9MqYqSGWeHh)

Each of these Biomes work as expected, with their own filters, Grass support, etc.

![Grass & Filters on the Sub-Layer 2.](/files/edceXr3mQ6vBfsg4N95C)
