PANORA|make 4.0 Docs
YouTube Tutorials
  • Introduction
    • Licenses Differences
    • 🎬 Installation
  • 🎬 Starting a new Instance
  • Interface Overview
    • 🎬 Builder Interface
      • Building Materials
      • Building Masks
        • 🎬 Filters & Noise
        • 🎬 Blending Filters & Linking Masks
        • Manual Sub-Layer Drawing
      • 🎬 Using Effects
      • 🎬Building Grass, Physical Materials & Adjustements
      • Global Features & Settings
      • 🎬 LOOKDEV View
      • Console Area
    • Builder Settings
    • Exporting/Importing Presets & Materials
    • 🎬 sRGB/RAW/Normal Color Space management
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • 🎬 Landscape Caching for better Performance
    • Using a Satellite Material
    • Using a Fresnel effect on the Instance
  • SCALABILITY AND CROSS-PLATFORM DEVELOPMENT
    • Performance Tips
    • Scalability Options
    • Unified Cross-Platform Development
      • ES3.1 Limitations Breakdown & Best Pratices
      • All Switches & Features for ES3.1
      • Samplers Cost Table
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  1. Setting Up Instance

Biomes Workflow

Previous🎬 sRGB/RAW/Normal Color Space managementNextAdding Displacement

Last updated 4 months ago

For the Double and Multi preset, you have access to multiple biomes. A biome is the combinaison of the automatic layer, which defines where the biome is, and the manually paintable sub-layers.

Just like in the initial setup, you have to assign a Weight-Blended LayerInfo for the BIOME and Correction Layers, and a Non Weight-Blended LayerInfo for the individual Sub-Layers that you want to paint.

The correction layers are layers are are set on top of all the biomes.

Be aware that using multiple biomes is heavy, in terms of shader compilations, complexity, edition time in the Builder, etc.

It's recommended to stick to the "Single" preset unless you really need to use multiple Biomes !

Each of these Biomes work as expected, with their own filters, Grass support, etc.

All 6 Biomes and a Correction layer going on top of them all.
Grass & Filters on the Sub-Layer 2.