Unified Cross-Platform Development
Last updated
Last updated
Available using the "Single" Instance mode on the Studio release of PANORA|make; the Unified Cross-Platform feature is a suite of optimization options tailored-made for cross-platforms projects.
It is designed to allow the user to seamlessly design the Instance for both PC and Mobile/VR at the same time, without having to make 2 different materials.
To toggle it on, check the Use Unified Cross-Platform for this Instance checkbox in Global settings.
Unreal Engine 5.1 has bugs related to Landscape Materials on GLES 3.1.
Unified Cross-Platform can still be used on 5.1, but problems are expected and as such isn't officialy supported.
Manual Sub-Layer painting doesn't work on GLES 3.1
It's highly recommended to use at least UE 5.2.
An Other Platforms scalability option and Mobile Sampler meter will also appear for supported settings, allowing to disable the feature on low-end targets.
The Unified Cross-Platform features offers a lot of switches to disable features exclusively on Mobile to help keeping as much performance as possible, while staying under the hard 16 samplers limit.
The next page explains all the Switches & features available for ES3.1 rendering.
When checked, new tiles & options will be shown in the Interface. The tiles related to the Cross-Platform are indicated with theicon.