Unified Cross-Platform Development

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Available using the "Single" Instance mode on the Studio release of PANORA|make; the Unified Cross-Platform feature is a suite of optimization options tailored-made for cross-platforms projects.

It is designed to allow the user to seamlessly design the Instance for both PC and Mobile/VR at the same time, without having to make 2 different materials.

To toggle it on, check the Use Unified Cross-Platform for this Instance checkbox in Global settings.

When checked, new tiles & options will be shown in the Interface. The tiles related to the Cross-Platform are indicated with theicon.

An Other Platforms scalability option and Mobile Sampler meter will also appear for supported settings, allowing to disable the feature on low-end targets.

The Mobile|VR button is disabled, meaning that Distance-Based UV Scaling is disabled for ES3.1 targets, but remains enabled on Shader Model 5/6 (Desktop).
Mobile Sampler meter : shows how many samplers are used of of the allowed 16.

The Unified Cross-Platform features offers a lot of switches to disable features exclusively on Mobile to help keeping as much performance as possible, while staying under the hard 16 samplers limit.

The next page explains all the Switches & features available for ES3.1 rendering.

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