π¬ sRGB/RAW/Normal Color Space management
π¬ Texture Conversion
Some textures are used to sample colors, or values. Depending on their use case, they are sampled differentely.
For example a Color map is sampled as sRGB Color, and this message will pop up in the console is the texture is not of that format (for example, in RAW Color or grayscale).
The correct format is indicated in the left corner of the channel area (for example, "Should use sRGB Color").
If an imported texture does not have the correct type, a button will appear and allow you to manually convert the texture when clicked.
NOTE : If the textures are used elsewhere, changing their sampling type WILL mess up other materials using them !
Be sure to only use the converter with textures only used for the Landscape !
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