🎬 sRGB/RAW/Normal Color Space management

Some textures are used to sample colors, or values. Depending on their use case, they are sampled differentely.

For example a Color map is sampled as sRGB Color, and this message will pop up in the console is the texture is not of that format (for example, in RAW Color or grayscale).

Imported a Normalmap as a color

The correct format is indicated in the left corner of the channel area (for example, "Should use sRGB Color").

If an imported texture does not have the correct type, a button will appear and allow you to manually convert the texture when clicked.

Button clicked to manually convert the texture.

Last updated