PANORA|make 4.0 Docs
YouTube Tutorials
  • Introduction
    • Licenses Differences
    • 🎬 Installation
  • 🎬 Starting a new Instance
  • Interface Overview
    • 🎬 Builder Interface
      • Building Materials
      • Building Masks
        • 🎬 Filters & Noise
        • 🎬 Blending Filters & Linking Masks
        • Manual Sub-Layer Drawing
      • 🎬 Using Effects
      • 🎬Building Grass, Physical Materials & Adjustements
      • Global Features & Settings
      • 🎬 LOOKDEV View
      • Console Area
    • Builder Settings
    • Exporting/Importing Presets & Materials
    • 🎬 sRGB/RAW/Normal Color Space management
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • 🎬 Landscape Caching for better Performance
    • Using a Satellite Material
    • Using a Fresnel effect on the Instance
  • SCALABILITY AND CROSS-PLATFORM DEVELOPMENT
    • Performance Tips
    • Scalability Options
    • Unified Cross-Platform Development
      • ES3.1 Limitations Breakdown & Best Pratices
      • All Switches & Features for ES3.1
      • Samplers Cost Table
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
Powered by GitBook
On this page
  1. Interface Overview

🎬 sRGB/RAW/Normal Color Space management

PreviousExporting/Importing Presets & MaterialsNextBiomes Workflow

Last updated 12 months ago

🎬

Some textures are used to sample colors, or values. Depending on their use case, they are sampled differentely.

For example a Color map is sampled as sRGB Color, and this message will pop up in the console is the texture is not of that format (for example, in RAW Color or grayscale).

The correct format is indicated in the left corner of the channel area (for example, "Should use sRGB Color").

If an imported texture does not have the correct type, a button will appear and allow you to manually convert the texture when clicked.

NOTE : If the textures are used elsewhere, changing their sampling type WILL mess up other materials using them !

Be sure to only use the converter with textures only used for the Landscape !

Texture Conversion
Imported a Normalmap as a color
Button clicked to manually convert the texture.