π¬ Starting a new Instance
Last updated
Last updated
Launch your builder if not already open, and select your Landscape in the lower left corner bar.
If the selected landscape does not have an assigned PANORA|make Instance assigned to it, this window will pop up.
Depending on your license, you'll have more or less choices for your mode selection. Please refer to the Licenses Differences page for more informations.
The path and assets need to be typed to the correct location and name if you want to change the values. Please note that if a file already has the same name it won't be created.
Then, selecting one of the modes will then make the Master & Instance and assign them to the Landscape.
The first time an Instance is opened in an Unreal Editor session, the editor will freeze a bit while precaching the project's content if not already done.
Go into your Landscape Options, and the Paint tab.
In the Paint tab, you'll be able to see all of the Sub-Layers.
When using an Instance mode like Double / Multi multiple BIOMEs are available. See Biomes Workflow to learn more.
These Biomes will have to be painted manually to the area you want them to be.
If you are using a Single preset, it's done automatically.
Scroll to find the Biome or Sub-Layer you want to paint and click on the + icon next to them to create a Layer Info.
The BIOME automatic layers are the base of the Material, and the "SubLayers" and drawn on top of the BIOME material as they directly interact with it.
(PANORA|make Studio Only) The "BIOME" / "CorrectionLayers" layers must be created as Weight-Blended.
The other "SubLayer" layers and the ERASE-GRASS must be created as Non Weight-Blended.
Once done, you can go back to the Builder interface. The next section will show the interface in more details.