> For the complete documentation index, see [llms.txt](https://sylvl.gitbook.io/panoramake-release/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sylvl.gitbook.io/panoramake-release/starting-a-new-instance.md).

# 🎬 Starting a new Instance

## 🎬 [Creating and Setting up a new Instance](https://www.youtube.com/clip/UgkxDNKG98uY_z1RzZJgXLXrKIN7afUG79wQ)

There are 2 types of Instances that can be created:&#x20;

* **Landscape Instances**\
  PANORAmake Instances meant to be used with Landscapes, as with the previous versions and offering the full range of features for that use case.<br>
* **Static Mesh Instances** \
  **Only available for PANORAmake Studio ;** Instances designed for **Vista Meshes** or situations where Landscapes aren't an option.\
  These don't offer the features that a Landscape can, but are very useful to easily texture far away meshes.

Depending on the [License ](/panoramake-release/introduction/licenses-differences.md)used, more options will be available at the bottom of the Interface as shown below.

<div><figure><img src="/files/fn1A9unMy1l21Ipct9EP" alt=""><figcaption><p align="center">PANORAmake Basic</p></figcaption></figure> <figure><img src="/files/7RWZW61p6tAEmWw1mAf1" alt=""><figcaption><p align="center">PANORAmake Studio</p></figcaption></figure></div>

If the selected landscape does not have an assigned PANORAmake Instance assigned to it, this window will pop up.

This window can also be manually opened with the **Create Static Mesh Instance** button if available.

<figure><img src="/files/HlN3eOvQrChFwwbeAiUm" alt=""><figcaption><p>&#x3C;-- Path and Name input | Preset selection --></p></figcaption></figure>

{% hint style="info" %}
Depending on your license, you'll have more or less choices for your mode selection. Please refer to the [Licenses Differences](/panoramake-release/introduction/licenses-differences.md) page for more informations.
{% endhint %}

The path and assets need to be typed to the correct location and name if you want to change the values. Please note that **if a file already has the same name it won't be created.**

Then, selecting one of the modes will then make the Master & Instance and assign them to the Landscape.

<figure><img src="/files/X2WYBmsgDOzzWhSxdU9L" alt=""><figcaption><p>The editor will freeze, it's expected.</p></figcaption></figure>

The first time an Instance is opened in an Unreal Editor session, the editor will freeze a bit while precaching the project's content if not already done.

### Assigning Layers

Go into your Landscape Options, and the Paint tab.&#x20;

![](/files/tVkidBSS4QIKW6WPp2wQ)

In the Paint tab, you'll be able to see all of the Sub-Layers.&#x20;

{% hint style="info" %}
When using an Instance mode like Double / Multi multiple BIOMEs are available. See [Biomes Workflow](/panoramake-release/setting-up-instance/biomes-workflow.md) to learn more.

These Biomes will have to be painted manually to the area you want them to be.&#x20;

**If you are using a Single preset, it's done automatically.**
{% endhint %}

Scroll to find the Biome or Sub-Layer you want to paint and click on the + icon next to them to create a Layer Info.&#x20;

The BIOME automatic layers are the base of the Material, and the "SubLayers" and drawn on top of the BIOME material as they directly interact with it.&#x20;

![](/files/C7xd7DtjBzto5HG9PJCA)

{% hint style="warning" %}
The "BIOME" / "CorrectionLayers" layers must be created as **Weight-Blended.**&#x20;

The other "SubLayer" layers and the ERASE-GRASS must be created as **Non Weight-Blended.**
{% endhint %}

Once done, you can go back to the Builder interface. The next section will show the interface in more details.
