PANORA|make 4.0 Docs
YouTube Tutorials
  • Introduction
    • Licenses Differences
    • 🎬 Installation
  • 🎬 Starting a new Instance
  • Interface Overview
    • 🎬 Builder Interface
      • Building Materials
      • Building Masks
        • 🎬 Filters & Noise
        • 🎬 Blending Filters & Linking Masks
        • Manual Sub-Layer Drawing
      • 🎬 Using Effects
      • 🎬Building Grass, Physical Materials & Adjustements
      • Global Features & Settings
      • 🎬 LOOKDEV View
      • Console Area
    • Builder Settings
    • Exporting/Importing Presets & Materials
    • 🎬 sRGB/RAW/Normal Color Space management
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • 🎬 Landscape Caching for better Performance
    • Using a Satellite Material
    • Using a Fresnel effect on the Instance
  • SCALABILITY AND CROSS-PLATFORM DEVELOPMENT
    • Performance Tips
    • Scalability Options
    • Unified Cross-Platform Development
      • ES3.1 Limitations Breakdown & Best Pratices
      • All Switches & Features for ES3.1
      • Samplers Cost Table
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  • 🎬 Creating and Setting up a new Instance
  • Assigning Layers

🎬 Starting a new Instance

Previous🎬 InstallationNext🎬 Builder Interface

Last updated 5 months ago

🎬

, and select your Landscape in the lower left corner bar.

If the selected landscape does not have an assigned PANORA|make Instance assigned to it, this window will pop up.

The path and assets need to be typed to the correct location and name if you want to change the values. Please note that if a file already has the same name it won't be created.

Then, selecting one of the modes will then make the Master & Instance and assign them to the Landscape.

The first time an Instance is opened in an Unreal Editor session, the editor will freeze a bit while precaching the project's content if not already done.

Assigning Layers

Go into your Landscape Options, and the Paint tab.

In the Paint tab, you'll be able to see all of the Sub-Layers.

When using an Instance mode like Double / Multi multiple BIOMEs are available. See Biomes Workflow to learn more.

These Biomes will have to be painted manually to the area you want them to be.

If you are using a Single preset, it's done automatically.

Scroll to find the Biome or Sub-Layer you want to paint and click on the + icon next to them to create a Layer Info.

The BIOME automatic layers are the base of the Material, and the "SubLayers" and drawn on top of the BIOME material as they directly interact with it.

(PANORA|make Studio Only) The "BIOME" / "CorrectionLayers" layers must be created as Weight-Blended.

The other "SubLayer" layers and the ERASE-GRASS must be created as Non Weight-Blended.

Once done, you can go back to the Builder interface. The next section will show the interface in more details.

Depending on your license, you'll have more or less choices for your mode selection. Please refer to the page for more informations.

Licenses Differences
Creating and Setting up a new Instance
Launch your builder if not already open
The bar is at the bottom of the interface.
<-- Path and Name input | Preset selection -->
The editor will freeze, it's expected.