🎬 Using Effects

The effects are features designed to improve the look of the Sub-Layer's Material without needing a lot of options.

Some can be especially useful for certain scenarios (Sparkles, for example.)

This effect uses the normals of the terrain (on the "Dark-Light w/ Normals" option) or the Noise map (on the "Dark-Light w/ Noise") to Darken or Lighten the affected area, depending on the Lightness value set.

This is especially useful to easely break the monotony of a Material without having to useful another Sub-Layer.

The "w/ Noise" mode features all the regular Noise options, like the ability to break the map's tiling, etc. Both modes can be used at the same time.

Hue Shift w/ Noise

This effect shifts the hue of the area defined by its noise (that features all the regular options) by a set value, just like in the Color Adjustements.

Water

The Water effect overlays animated Water on top of the Sub-Layer's material, which is especially useful when used with a Splatmap. The animation is made using 2 layers of a Normal map that are each panning in different directions.

For best results, use Parallax Occlusion Mapping on the Material to simulate water depth underneath the effect.

Water Material

Sparkles

The Sparkles effect adds subtle spots to the Sub-Layer's material, which are animated if the Sub-Layer is uncached. (Static on ES3.1)

Texture Sparkles Settings

Sparkles Animation Settings (Advanced users only; not necessary to edit):

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