Adding Displacement

Setting up & using displacement on the Studio licences of PANORA|make

PANORA|make's paid licenses supports landscape displacement, using Nanite (5.4+) or legacy Virtual Heightfield Meshes. Both methods are compared below:

Visual comparison of the methods, same spot and material.
Nanite Displacement
Virtual Heightfield Mesh

Minimum UE Version

5.4

5.1

Performance Cost

Big

  • Recommended only for cinematics or 30fps targets.

Moderate

  • Depending on the level of resolution of the VT

Texture quality

Same

  • It's the same material ; no difference.

Moderate

  • Depending on the level of resolution of the Color VT.

Virtual Texturing required

No

Yes

Collision and Shadows

Yes

No

Displacement depth

Free

  • The displacement can go upwards, downwards, or both; and follow the landscape normals.

Upwards only

  • The displacement only goes upwards from the landscape; regardless of normals.

After the initial setup, you just have to enable the Displacement space in the Sub-Layer's material settings, and then set your map.

The features and setup required are listed on the tabs below depending on your choice.

Setup Instructions

In the Project Settings, ensure that Nanite is enabled...

Project Settings

...and enable Nanite on the Landscape. Make sure to rebuild Data after enabling it.

Landscape Actor's Details panel.

Then, go in your project's DefaultEngine.ini. Look for a section called "[/Script/Engine.RendererSettings]" and add these two lines under it:

r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1

Then restart your project. You should now have access to the Nanite Tessellation features in the Global Options.

Nanite Tessellation toggle in the Global Options.

Enabling it will allow the Displacement maps to be used with Nanite. If it is disabled, they will only affect Virtual Heightfield Meshes.

To use the Nanite Displacement when cached, you'll need to add a Runtime Virtual Texture Volume containing a VT using the type "Displacement", which will be drawn on by the Landscape just like the Color and World Height.

The steps are the same as the other volumes.

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