PANORA|make 4.0 Docs
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  • Introduction
    • Licenses Differences
    • 🎬 Installation
  • 🎬 Starting a new Instance
  • Interface Overview
    • 🎬 Builder Interface
      • Building Materials
      • Building Masks
        • 🎬 Filters & Noise
        • 🎬 Blending Filters & Linking Masks
        • Manual Sub-Layer Drawing
      • 🎬 Using Effects
      • 🎬Building Grass, Physical Materials & Adjustements
      • Global Features & Settings
      • 🎬 LOOKDEV View
      • Console Area
    • Builder Settings
    • Exporting/Importing Presets & Materials
    • 🎬 sRGB/RAW/Normal Color Space management
  • Setting Up Instance
    • Biomes Workflow
    • Adding Displacement
    • Making Holes in the Landscape
    • 🎬 Landscape Caching for better Performance
    • Using a Satellite Material
    • Using a Fresnel effect on the Instance
  • SCALABILITY AND CROSS-PLATFORM DEVELOPMENT
    • Performance Tips
    • Scalability Options
    • Unified Cross-Platform Development
      • ES3.1 Limitations Breakdown & Best Pratices
      • All Switches & Features for ES3.1
      • Samplers Cost Table
  • Current state
    • Frequently Asked Questions - Solving Issues
    • Known issues
    • Changelog & Releases
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  1. Setting Up Instance

Using a Satellite Material

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Last updated 3 months ago

The satellite material is a global materials that is applied on top of your Instance if the camera is far enough from the terrain. It is especially useful to keep a terrain looking crisp from far away.

To enable it, simply check the option in Global Settings.

Option

Start Distance

At which point the satellite material starts to appear.

Landscape Resolution

Samples the satellite material at the correct terrain resolution so that it can fit 1:1 on the terrain. You can click on your landscape and check the "Overall Resolution (Verts)" line on the details to see which values to enter. If your terrain is square and its scale hasn't been changed/is not using World Partition, you can click the wand button to automatically get that value.

Min/Max Opacity

Min and Max opacity of the Satellite Map.

The rest of the options are the same as the regular materials, featuring :

  • ORM w/ Support for uniform values (no Individual Textures)

  • Color

  • Normal w/ Invert and Normal Strength

  • Specular based on color w/ Channel selection.

The Satellite Material is sampled on top of everything else, so the landscape can still be cached while keeping the satellite material.

This can also be useful for having a secondary material with much lower UV scale for far away detail without having to exclude layers from caching, for example.

Satellite Material in action, starting from a distance of 75 000.