Building Materials
All the settings in the Materials tab are explained here
The material settings is where the maps making the Sub-Layers's Material are set.
Each option will be shown separately below, featuring the Scalability and Mobile toggles/features if present but won't be discussed in this page.
Please see Scalability Options to learn more about the Scalability toggles, and Unified Cross-Platform Development for the Mobile|VR switches.
Some of these parameters work in the same way as on the Master Surfaces Shaders. As such, some links to the MSS Documentation will be present instead of a detailed description.
Sub-Layer Material Settings
Sub-Layer Texture Settings
Texture Maps Input
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