Building Materials
All the settings in the Materials tab are explained here.
Last updated
All the settings in the Materials tab are explained here.
Last updated
The material settings is where the maps making the Sub-Layers's Material are set.
Each option will be shown separately below, featuring the Scalability and Mobile toggles/features if present but won't be discussed in this page.
Please see Scalability Options to learn more about the Scalability toggles, and Unified Cross-Platform Development for the Mobile|VR switches.
For most options, a button is available next to the option's name. Clicking it will allow you to restore the default values for it.
If enabled, displaces a Virtual Heightfield Mesh or the Landscape if Nanite Tessellation (5.4+) is enabled. If it is, a Nanite Strength option will be visible ranging from 1 to 0. See for more informations.